[LYN++] etsuko Dec 12, 2008
Recently found out Team Fortress 2 just got an update. And the update affects Engineers, Spies and other map to game related stuff. Here’s the list of changes:The Engineer’s teleporters can now be upgraded to level three. It will recharge faster the higher level it is
- The Engineer’s dispensers can now be upgraded to level three. It will give out metal and heal faster as it is upgraded.
- Spies will be able to recharge their cloaking ability by picking up ammo off of the ground or from health cabinets.
- Some changes to the second part of the first stage of Goldrush to give the attackers more of an advantage.
- Any weapons that fire bullets (shotguns, sniper’s machine gun, heavy’s minigun, etc.) can now break apart the Demoman’s stickybombs.
- The icon on the HUD for a person calling for Medic will now give more information to the medic (if the target is low on health, on fire, etc.).
- Added an achievement tracker that will allow people to choose specific achievements that they are trying to get.
- There is now a custom icon for death messages when the player was killed from a critical hit.
- Added a new particle effect for when a player enters the water.
- Added smoke to the feet of a rocket jumping soldier.
- Players will now have some particles swirling around them so other players can see when they are overhealed.
I guess for the Engis and Spies they’ll most likley welcome this update. Which means other classes need to be more aware of the spy!
A quick clan update is we’re getting a new roster of players and we’re looking at scrims this weekend - both Saturday and Sunday. Booyah!
[LYN++] etsuko Aug 20, 2008
Added 3 Heavy unlockables
- Natascha, The Sandvich, The Killing Gloves of Boxing
- Added 35 new Heavy achievements
Added Arena game mode
- 5 arenas: Lumberyard, Ravine, Well, Granary, Badlands
Added 2 new maps
- Badwater Basin, a new payload map
- cp_steel, a community map by Jamie “Fishbus” Manson
Changes
- Added server map timeleft to upper right of scoreboard
- Added new firing sounds to The Backburner
- Removed the Custom Tab in the serverbrowser, and added the Tags field to the base Internet Tab
- Increased The Kritzkrieg’s uber-charge rate bonus from 10% to 25%
- 32 player servers can now support an extra slot of SourceTV
- Made the freezecam item panel description easier to read
- Players now broadcast whether they chose a team directly or use autoteam
- Added proper handling of cart blocking recognition to Payload maps
Bug fixes
- Fixed bug where switching from flaregun-wielding Pyro to another class meant you didn’t get a full ammo loadout on first spawn
- Fixed Spy watch arm not using team skins
- Fixed weapon switching preventing you from using secondary attacks for a 0.2s window after the primary became available
- Fixed players getting stuck in a bad animation state when class switching while spinning the minigun
- Fixed a loophole that allowed players to pickup weapons of other classes
- Fixed a bug that resulted in players earning more crit chance bonus in large, single damage events than they are supposed to
- Fixed an issue with the floating HUD +X health indicators that resulted in them appearing incorrectly
- Fixed a bug which caused the minigun spinning & firing sounds to occasionally stop while the Heavy was still firing
- Fixes the Loadout player model panel causing the in-game player facial animation to perform incorrectly
- Fixed spectators not having the target ID labels display correctly
- Fixed the cart alarm sound occasionally getting stuck on in Payload maps